Highly detailed male character.
Fully rigged nude and clothed model ready for animation with multiple morph targets and full FK and IK bones system. The model includes the control mesh with no subdivisions ready to subdivide. It also includes Mental Ray and VRay shaders.
Different high resolution maps for both body and face including diffuse, bump, reflection, normal and subdermal perfect for extreme close-up shots. The model has perfect edge-loops based topology with rational polygons count. The hair has been created as an alpha-textured mesh objects and does not require any additional plugin.
SOFTWARE:
- Autodesk 3DS Max 2010 and up
- Mental Ray & VRay