Fully rigged and animated sabretooth.
Subdivision ready. 6052 polys. 3000×3000 texture maps: diffuse, specular, bump, opacity, Hair density and Hair thickness. Scanline setup with ‘Hair & Fur’ 3dsmax native hair.
Full skeleton IK bones setup with customized motion controllers. All bones and objects named properly. Walk loop animation included.
- Autodesk 3Ds Max 2011.