Realistic and very highly detailed female character.
Fully rigged nude and clothed girl model ready for animation with multiple morph targets and full IK skeletal system.
The model includes the control mesh with no subdivisions ready to subdivide. It also includes mental ray shaders.
Different high resolution maps for both body and face including color, specular, normal, epidermal, subdermal and scatter perfect for extreme close-up shots.
The model has perfect edge-loops based topology with rational polygons count.
The hair has been created as an alpha-textured polygons and does not require any additional plugin.