Highly detailed male arms.
Fully rigged and ready for animation with full FK and IK bones system. The model includes the control mesh. It also includes Mental Ray and standard shaders.
Different high resolution maps. Perfect for extreme close-up shots.
The model has perfect edge-loops based topology with rational polygons count.
The different objects of the scene are organized in layers, to see hidden objects, please go to Tools – Layer Manager.
To switch between FK and IK, select the IK chains in the wrists and modify the IK_Blender value. The modifiers stack is intact, making it easy to modify the model.
– 3dsMax 2010